I’ve encountered an issue with spline components in 4.8 preview. Spline components can only be edited in level viewport when added into a blueprint. Spline components added in a C++ class or to an empty actor can not be edited in level viewport.
Reproduction steps:
- Place an empty actor in viewport
- Add a spline component using add component
- Try to click on spline handles in viewport, you can’t!
- Save empty actor with spline as a new blueprint using add blueprint/script
- You can now edit spline in viewport