How can I make AI have less impact on performance?
I have created a basic AI (This one -> UE4 Wiki). And as shown in the images, it has a massive impact on the performance after placing circa 30 low poly AI. How can I drasticly improve the performance?
Thank you in advance and kind regards,
asked May 17 '15 at 04:26 PM in Everything Else
The stats on the screen clearly show that the cause of your fps drop is character movement. I'm surprised it's that much to be honest, but nonetheless that's your cause. There's couple of things you might try. First of all see if you really need
Upcoming 4.8 is shipping with "navmesh walking" as a optional character movement mode. This is a lot cheaper, but requires you to have navmesh on your maps, and it's quality is only as good as your navmesh's precision.
One other thing, you might want to disable overlap checks for your pawns (set
answered May 25 '15 at 12:49 PM
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