Adding Force to destructible mesh does not work

Hi there.
I’m currently trying to play around with artificial gravity within a sphere. With a loop over getoverlappingComponents I use AddForce to move all objects within the sphere towards the center each tick. This works nicely with the first person blueprint template, and the cubes that are already placed there. However, in a next step I want to do the same thing with destructible cubes. This does not work. I convert the cubes with create destructible mesh, but they wont move a bit. They are triggering the overlapping event correctly as far as I can tell, but they just won’t move. Unless they get hit by the regular boxes, then they bounce correctly. Any idea?
Thx in advance!