[Closed] What is the best way to load a map (and other content) created after release?
I'm working on an application that will need to load content -- umaps and uassets -- that will be generated over time after the application's release. Sort of like DLC, but it' doesn't have to be very automatic or tightly integrated into the user experience. If the simplest way to do this is command line flags when running the application, then so be it.
I've been hunting around for solutions to this, and I don't see a lot of helpful information out there. The best I've got so far is that I'm packaging up my umap and associated uassets into a pak file, using FPakPlatformFile to mount it at runtime, and using FStreamableManager to load all that into memory. This is all pretty much gleaned from ( https://answers.unrealengine.com/questions/109485/stream-an-asset-from-the-internet.html ).
However, this is still not working as I'd like. Specifically:
Can what I want to do be done? It really seems like it should be possible, but if it is, then the solution seems remarkably hard to find. Please help! Thank you!
The question has been closed Mar 24 '16 at 07:22 PM by Samantha Sutton for the following reason:
Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!
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