Spline mesh not showing in packaged project
I am running my packaged project in 4.7.6 and I'm having an issue with a spline mesh not showing in game.
The meshes aren't showing, I use the spline points for the AI to follow and they still follow that so the spline is there in some capacity.
This is similar to the blueprint spline tutorial by epic but I implemented it within C++
Has anyone had a similar issue?
Would you be able to test and confirm this issue still occurs in our most recent binary release of the engine (4.9.2)?
If so, would you mind providing some simple steps, screenshots, or any other relevant pieces of information to help us reproduce the issue on our end?
answered Oct 11 '15 at 07:59 PM
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