How to create "Tank Controls" in blueprint?
Hello! Is there any way to create tank controls, as Grim Fandango, in the blueprint? Something like could independently change the rotation of the character and its changes according to its rotation. (Example: https://www.youtube.com/watch?v=OaV0ZaFd7iQ - Starts on 3:12 min)
Yes, it's actually relatively simple to set up tank controls. If you're using the Third Person Template, go into your ThirdPersonCharacter blueprint and follow these steps:
Disconnect these 2 nodes.
Go into the class defaults and search for "Pawn". Make sure "Use Controller Rotation Yaw" is selected.
Select the FollowCamera component and set the location and rotation to "Absolute". (If you're using the Third Person Template, the X,Y,Z location values here should work as an example).
Go the Movement Input section and disconnect the InputAxis MoveRight node.
Connect the InputAxis MoveRight node to these nodes.
And there you go, tank controls. =)
answered May 18 '15 at 07:06 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here