HUD is not printing Text while playing the game
I have implemented Save & Load High Score just like this turotial:
But I'm trying to print the High Score while playing the game. I created function everything is fine. But High Score prints when my character died, after death operations.
Is it some kind of lock mechanism on "Save File" (you can't read while some other function is accessing same file) or I'm doing something wrong?
Here is my HUD Screenshot:
asked May 18 '15 at 07:12 AM in Blueprint Scripting
You have to save changes to your savefile. Different to variables it will only change once it's saved. The performance is good enough though to easily do this in real time without serious penalties.
So just save your savegame object everytime you change the variable and it should work.
answered May 18 '15 at 03:16 PM
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