Use Pawn Control Rotation within Matinee?
I'm trying to make a first person matinee I simply attached the camera actor to the head socket of the skeletal mesh. That worked.
The problem is: too much camera shaking. I know this problem can be solved just checking "Use Pawn Control Rotation" inside the camera details, but as we all know, you can't use a pawn inside matinee but only skeletal mesh. Any advice to solve this? Thanks!
asked May 18 '15 at 07:41 AM in Using UE4
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