Use Pawn Control Rotation within Matinee?

I’m trying to make a first person matinee
I simply attached the camera actor to the head socket of the skeletal mesh.
That worked.

The problem is: too much camera shaking. I know this problem can be solved just checking “Use Pawn Control Rotation” inside the camera details, but as we all know, you can’t use a pawn inside matinee but only skeletal mesh.
Any advice to solve this?
Thanks!