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White crosshair

Hi there,

I followed some tutorials on creating crosshairs, whatever I do, I end up with a white square. Any clue why is that happening?alt text

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asked May 18 '15 at 07:38 AM in Using UE4

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wolf5659
61 10 13 17

avatar image PixelOmen May 18 '15 at 07:50 AM

Could you post your HUD blueprint, or whatever you're using to draw the corsshair?

avatar image wolf5659 May 18 '15 at 12:26 PM

Thank you for your reply, will do once I get back home from work :D

avatar image wolf5659 May 19 '15 at 06:45 AM

Here you go siralt text

untitled-1.jpg (278.5 kB)
avatar image 2rusbekov May 18 '15 at 09:10 AM

May be your crosshair is white square? no alpha?

avatar image wolf5659 May 18 '15 at 12:27 PM

Nope... It isn't just a white square without an alpha lol

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2 answers: sort voted first

Hello, wolf5659

Please note that in C++, you can draw the crosshair like this:

 AMyHUD::AMyHUD(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
 {
     static ConstructorHelpers::FObjectFinder<UTexture2D> CrosshiarTexObj(TEXT("/*path to the texture*/"));
     CrosshairTex = CrosshiarTexObj.Object;
 }
 
 
 void AMyHUD::DrawHUD()
 {
     Super::DrawHUD();
 
     const FVector2D Center(Canvas->ClipX * 0.5f, Canvas->ClipY * 0.5f);
 
     const FVector2D CrosshairDrawPosition( (Center.X - (CrosshairTex->GetSurfaceWidth() * 0.5)),
                                            (Center.Y - (CrosshairTex->GetSurfaceHeight() * 0.5f)) );
 
     FCanvasTileItem TileItem( CrosshairDrawPosition, CrosshairTex->Resource, FLinearColor::White);
     TileItem.BlendMode = SE_BLEND_Translucent;
     Canvas->DrawItem( TileItem );
 }

Hope this helped!

Cheers!

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answered May 18 '15 at 02:55 PM

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Andrii Melnyk
1.9k 60 20 112

avatar image wolf5659 May 19 '15 at 06:44 AM

I never used C++ :(

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You probably imported a .JPG file which isn't transparent, try importing a .PNG file and see if that works.

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answered Oct 04 '16 at 08:20 PM

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MrGoatsy
604 34 26 45

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