Matinee animated camera fails to render landscape
Not sure if to post this under "Bug report" or "Rendering" so please excuse me if I'm wrong. My problem is as follows: I am trying to render my scene using an animated camera but unfortunately the landscape ends up messed up in the render. In the editor and In-Editor play-mode everything remains perfectly normal. Below are a few pictures to visualize the problem:
In-Editor, Starters content stone material applied (old landscape)
Rendered Video, Starters content stone material applied (old landscape) As you can see, parts of the landscape are missing and/or heavily deformed.
In-Editor Play mode - Starter content Grass material applied in the near view, further away towards the back-wall you can see the grey "hole" Material(new landscape)
Rendered Video - Starterscontent Grass material applied (new landscape)
As the old landscape gave me these problems I tried starting from scratch by creating a new landscape using the default settings. I applied the starters content Grass material and following the documentation I created a hole-material to be able to create caves.
What I have tried: - Landscape material with paintable textures and opacity mask (for holes) combined. - Separated material with only 1 texture (grass) and separated material for opacity mask (for holes). - Rendering in various resolutions, still the same issue.
Strange thing is this suddenly started to happen last week, after I have already worked in Engine version 4.7.6 for a while. Has this happened to anybody else? If so (or not), what would you suggest me to do? Any advice is welcome! Thanks in advance :)
asked May 18 '15 at 09:06 AM in Bug Reports
Hi Thomas -
Let me address the IES Texturing for your lights first. Static Lights cannot accurately use the IES textures, the quality of the light mask drops tremendously. The best thing you can do (and I am using V3 as a reference here) is to take your lights and change them to Stationary and decrease their attenuation radius to 300. I checked most of you lights in the hallway and these settings should allow you to get the IES quality you are looking for. One notable exception is the ceiling lights which use 2 point lights for the double spread, for those you will need to remove one point light and change the IES texture to one that accurately replicates the double spread you are looking for, otherwise you will need to reduce the attenuation radius much much smaller. I did not try to buildlights after checking these changes but if it appears too dark I would suggest adding a low intensity sky light to help fill in the darkness.
For the Matinee Issue not rendering out your landscape, the is not happening in V3, so What has changed between those versions? Have you altered the Landscape Material in anyway? Also has anything changed with the Matinee setup or camera setup?
answered May 19 '15 at 06:14 PM
Lovecraft_K ♦♦ STAFF
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