Real camera movement.

Hi all.

Im working on a project in 4.7.
When I begin play using the Ocuclus, my real life movement forward, back and side to side does not affect what happens in the project. I can only get movement if I use the keyboard, which I dont want.

The basic layout of my project is placing the player within a car. What I would like to achieve is if the player moves in real life in a certain direction, that movement is enebled within the game. So, if i slouch, or move forward, I will get closer to the steering wheel.

In an older version of UE4, this would automatically happen. Movenet was there, relative to movement in the real world. I dont need a lot of movement, I would just like the player to have the ability to look closer at things within the car model.

Thanks!