I try to run UE4 from source code on a Mac. I followed the instructions on the github site: https://github.com/EpicGames/UnrealEngine
Everything works until the point where I need to build the editor. I selected UE4Editor - Mac → My Mac and clicked on Product->Build
Unfortunately I get the following error:
UE4Editor - Mac Group
~/github/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp
~/github/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:277:7: ‘this’ pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true
~/github/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:296:7: ‘this’ pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true
~/github/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBaseUtility.cpp
~/github/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBaseUtility.cpp:73:6: ‘this’ pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true
~/github/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp
~/github/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:495:6: ‘this’ pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true
~/github/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:1015:7: ‘this’ pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true
I am using a Hackintosh (Macintosh for PC):
OS X Yosemite Version 10.10
Intel Core i5
8GB RAM
Nvidia GeForce GTX 760 2048 MB
Xcode Version 6.3.1 (6D1002)