Others in my team get this error when they press start and i am the only one who don’t get it.
We have a component that is named spell system (I have tried to re-add the component and it is named correctly)
The crash started happens when we started to add animation montage, changed a variable type to animation to animation montage. We never used that variable until now.
MachineId:9E98F0D7494A3A5BEE3A63A4A96BF979
Unknown exception - code 00000001 (first/second not available)
Assertion failed: ((UObject*)ContainerPtr)->IsA((UClass*)GetOuter()) [File:E:\UnrealEngine\UnrealEngine\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 357]
'Spell_Syetem' is of class 'Spell_System_C' however property 'Str
KERNELBASE + 35740 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [e:\unrealengine\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [e:\unrealengine\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [e:\unrealengine\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_CoreUObject!UObject::execInstanceVariable() + 488 bytes [e:\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:975]
UE4Editor_CoreUObject!UObject::execStructMemberContext() + 158 bytes [e:\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1502]
UE4Editor_CoreUObject!UObject::execStructMemberContext() + 158 bytes [e:\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1502]
UE4Editor_Engine!UKismetMathLibrary::execMultiply_FloatFloat() + 113 bytes [e:\unrealengine\unrealengine\engine\source\runtime\engine\classes\kismet\kismetmathlibrary.h:61]
UE4Editor_CoreUObject!UFunction::Invoke() + 180 bytes [e:\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:3713]
UE4Editor_CoreUObject!UObject::CallFunction() + 1112 bytes [e:\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:395]
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() + 141 bytes [e:\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1451]
UE4Editor_CoreUObject!UObject::ProcessInternal() + 1644 bytes [e:\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:602]
UE4Editor_CoreUObject!UObject::CallFunction() + 2707 bytes [e:\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:516]
UE4Editor_CoreUObject!UObject::ProcessInternal() + 1644 bytes [e:\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:602]
UE4Editor_CoreUObject!UObject::CallFunction() + 2707 bytes [e:\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:516]
UE4Editor_CoreUObject!UObject::ProcessInternal() + 1644 bytes [e:\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:602]
UE4Editor_CoreUObject!UFunction::Invoke() + 180 bytes [e:\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:3713]
UE4Editor_CoreUObject!UObject::ProcessEvent() + 3036 bytes [e:\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:924]
UE4Editor_Engine!UActorComponent::ReceiveTick() + 74 bytes [e:\unrealengine\unrealengine\engine\intermediate\build\win64\inc\engine\engine.generated.1.cpp:827]
UE4Editor_Engine!UActorComponent::ConditionalTickComponent() + 199 bytes [e:\unrealengine\unrealengine\engine\source\runtime\engine\private\actorcomponent.cpp:1042]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() + 1001 bytes [e:\unrealengine\unrealengine\engine\source\runtime\engine\private\actorcomponent.cpp:602]
UE4Editor_Engine!FTickTaskSequencer::FTickFunctionTask::DoTask() + 214 bytes [e:\unrealengine\unrealengine\engine\source\runtime\engine\private\ticktaskmanager.cpp:322]
UE4Editor_Engine!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() + 445 bytes [e:\unrealengine\unrealengine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:671]
UE4Editor_Core!FTaskThread::ProcessTasks() + 3109 bytes [e:\unrealengine\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:428]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() + 77 bytes [e:\unrealengine\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:271]
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() + 511 bytes [e:\unrealengine\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:984]
UE4Editor_Engine!FTaskGraphInterface::WaitUntilTaskCompletes() + 367 bytes [e:\unrealengine\unrealengine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:188]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() + 432 bytes [e:\unrealengine\unrealengine\engine\source\runtime\engine\private\ticktaskmanager.cpp:187]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() + 1182 bytes [e:\unrealengine\unrealengine\engine\source\runtime\engine\private\ticktaskmanager.cpp:722]
UE4Editor_Engine!UWorld::RunTickGroup() + 102 bytes [e:\unrealengine\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:696]
UE4Editor_Engine!UWorld::Tick() + 3024 bytes [e:\unrealengine\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1119]
UE4Editor_UnrealEd!UEditorEngine::Tick() + 5618 bytes [e:\unrealengine\unrealengine\engine\source\editor\unrealed\private\editor.cpp:1329]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 22 bytes [e:\unrealengine\unrealengine\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
UE4Editor!FEngineLoop::Tick() + 4179 bytes [e:\unrealengine\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Editor!GuardedMain() + 1404 bytes [e:\unrealengine\unrealengine\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [e:\unrealengine\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [e:\unrealengine\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]