I tried to rotate an Actor with key input, with 2 different approaches:
-Using a boolen on keypress, and on Tick using RInterp To, and Set Actor Rotation based on that boolean’s state.
-Using the builtin Input Axis Events, with Pitch control.
In both cases the rotation was limited to a certain degree, and couldn’t rotate infinitely.
Thanks for the answer, but the problem still perssists, this works well, but rotation is STILL limited to 90 degrees. I mean,a fter rotating 90 degrees the rotation stops, and THAT’S what needs to be solved, I already have many solutions for rotating, but all of them have this same problem.
There must be a setting somewhere, that I’m not aware of that prevents to rotation of the pawn going over 90 degrees.
Yeah, that’s it, I’m trying to rotate on pitch! Wow, can’t believe I finally got the answer, Guess all I have to do is setup the scene in a new angle, or point of view. Thanks, you saved my life, haha