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Why is rotation limited?

I tried to rotate an Actor with key input, with 2 different approaches: -Using a boolen on keypress, and on Tick using RInterp To, and Set Actor Rotation based on that boolean's state. -Using the builtin Input Axis Events, with Pitch control.

In both cases the rotation was limited to a certain degree, and couldn't rotate infinitely.

Is there a way to change this?

Thank you.

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asked May 18 '15 at 02:50 PM in Blueprint Scripting

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avatar image Narghile May 18 '15 at 03:15 PM

HI Mate

So to confirm, you want to press Z for example and rotate left for as long as you are holding the key?


avatar image AronD May 18 '15 at 03:29 PM

Hi Nargh, Yes, that's exactly what I want.

avatar image Narghile May 18 '15 at 03:32 PM

Ok give me a bit, I did this in relative, and makes you dizzy, but do it in world.

Let me find it


avatar image PixelOmen May 25 '15 at 07:54 AM

Edit: See Detech's comment below.

avatar image AronD May 25 '15 at 09:31 AM

Thanks for the answer, but the problem still perssists, this works well, but rotation is STILL limited to 90 degrees. I mean,a fter rotating 90 degrees the rotation stops, and THAT'S what needs to be solved, I already have many solutions for rotating, but all of them have this same problem. There must be a setting somewhere, that I'm not aware of that prevents to rotation of the pawn going over 90 degrees.

avatar image Detech May 25 '15 at 10:13 AM

Mb you try to rotate on Pitch? EU4 Euler system dont allow endless rotation on pitch and its blocked when your pitch == 90 http://en.wikipedia.org/wiki/Gimbal_lock

avatar image AronD May 25 '15 at 10:47 AM

Yeah, that's it, I'm trying to rotate on pitch! Wow, can't believe I finally got the answer, Guess all I have to do is setup the scene in a new angle, or point of view. Thanks, you saved my life, haha :)

avatar image mightyenigma Jun 01 '15 at 04:36 AM

So then, How do we use a better system than Euler rotators?

avatar image PixelOmen Jun 01 '15 at 06:21 AM

It's hard coded into the engine. You'd have to get the engine source and program your own via C++.

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1 answer: sort voted first

Ignore the Sequence, one goes to other stuff and one goes to the other way, just the same

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answered May 18 '15 at 03:36 PM

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avatar image AronD May 18 '15 at 03:53 PM

I tried this, but the actor stops rotating at 90 degrees, won't go further.

avatar image AronD May 25 '15 at 07:07 AM

Still didn't figure out, why this doesn't work. Can anybody point me in the right direction? I'm stuck. Thank you.

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