Why is rotation limited?
I tried to rotate an Actor with key input, with 2 different approaches: -Using a boolen on keypress, and on Tick using RInterp To, and Set Actor Rotation based on that boolean's state. -Using the builtin Input Axis Events, with Pitch control.
In both cases the rotation was limited to a certain degree, and couldn't rotate infinitely.
Is there a way to change this?
asked May 18 '15 at 02:50 PM in Blueprint Scripting
Ignore the Sequence, one goes to other stuff and one goes to the other way, just the same
answered May 18 '15 at 03:36 PM
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