4.8.0 Preview 2 stale data/exe issues on IOS
I hit two stale data problems over the weekend.
1) Playing in editor on MAC was using old game code. This actually led to corrupt data as well I suspect because of some AActor based data changes in between exes that I committed changes to before realizing there was a problem. Luckily easily remedied. Eventually I deleted everything in Binaries/Mac and it did a full rebuild next time I ran the editor and worked correctly.
2) Playing on iPhone 5. This time the exe was up to date but data was not updated through multiple launches. Eventually I deleted the Build and Intermediate directories and the proper data made it through to the phone.
asked May 18 '15 at 04:33 PM in Packaging & Deployment
Closing as I haven't seen it in a while BUT with the caveat that I've seen other threads relating to this.
answered Aug 18 '15 at 03:43 AM
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