4.8.0 Preview 2 Physics more explodey?
Anyone else noticing more random reactions to contact in 4.8.0?
I have some gameplay based on stacking objects. There are rectangular objects with a variety of dimensions with an axis lock to have them stuck on the Y axis but free to move and rotate otherwise.
Gameplay consists of dropping blocks onto the existing stacks. Falling blocks have some impulses applied to influence fall speed and horizontal placement.
Moving to 4.8.0 I'm noticing that the stacks of objects that from have a tendency to explode when new objects land on them.
asked May 18 '15 at 07:26 PM in Using UE4
Things seemed much better in 4.8.4 but I never closed this issue.
answered Jul 30 '15 at 10:27 PM
I also have severe problems with projects that have physics in them and can confirm problems here.
Could Epic please look into physics of UE4.8 as this renders many projects that were worked on since 4.6 unplayable.
answered Jun 15 '15 at 06:52 PM
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