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BSP materials not lining up.


I have previously been using Rocket Beta 6 and most of the levels use BSP surfaces for the geometry . Since upgrading to Unreal 4 the materials no longer line up . It seems like the units are different form before so I can not get the materials to line up properly. Is there a way of going back to the previous units or setting your own?


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asked Apr 01 '14 at 05:27 PM in Using UE4

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avatar image Ben Halliday STAFF Apr 01 '14 at 07:19 PM

Hey Dave,

Have you checked your snap settings in the Editor Preferences? The appearance and defaults are different in UE4 than they were in the Beta. I believe the default in Beta was grid snapping to 16 (power of 2 snap settings), while in UE4 it's a decimal grid system. You can adjust the snapping to power of 2 in UE4 in Editor Preferences under Level Editor > Viewports > Grid Snapping.

Ben Halliday

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