BSP materials not lining up.

Hi

I have previously been using Rocket Beta 6 and most of levels use BSP surfaces for geometry . Since upgrading to Unreal 4 materials no longer line up . It seems like units are different form before so I can not get materials to line up properly. Is there a way of going back to previous units or setting your own?

Thanks

Hey Dave,

Have you checked your snap settings in Editor Preferences? appearance and defaults are different in UE4 than they were in Beta. I believe default in Beta was grid snapping to 16 (power of 2 snap settings), while in UE4 it’s a decimal grid system. You can adjust snapping to power of 2 in UE4 in Editor Preferences under Level Editor > Viewports > Grid Snapping.