IPhone Assertion overlay appears behind loading image

To repro you need to fire off an assertion early - my gamemode constructor was the trigger. The following may do the trick provided doomedToFailure doesn’t exist.

static UClass *doomedToFailure=0;
AMyGameMode::AMyGameMode(const class FObjectInitializer& PCIP)
{
    PrimaryActorTick.bCanEverTick = true;
	PrimaryActorTick.bTickEvenWhenPaused = true;

	{
		static ConstructorHelpers::FObjectFinder<UBlueprint> matchObFndr1(TEXT("Blueprint'/doomedToFailure.doomedToFailure'"));
		doomedToFailure = matchObFndr1.Object ? matchObFndr1.Object->GeneratedClass : 0;
	}
}

Thx I’ll look in to adding a fix for the 4.9 release (4.8 is imminent).

-Pete