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3D run and gun style game: need some help getting off the ground.

So, I would like to build a game similar in style to say Contra or Blackthorne but more in the speed of the later. I'm also using this as a learning experience so Ive divided this up in to sections for myself.

Now, I have looked up some tutorials but I sorta keep hitting a wall when it comes to actually getting my guy to actually move.

What I have done is

  • Import a skeletal mesh

  • inport animations

  • create state machines

  • create inputs under the Settings > Project Settings > Engine > Inputs

I guess....the next step would be where I need help and that is in two areas. First...the controls...I have set them up just have no clue how to connect them. Also, just limit movement to one axis so that my character moves left and right.

Also, I would like to tackle the camera as well.

So yeah, any help or points in the right direction would be nice. I also don't mind restarting if it means making things a bit more simple.

Also, I hope its okay I posted this in this thread since I am working with blueprints. Thanks for taking the time to read this and thanks again for any replies.

Product Version: UE 4.7
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asked May 19 '15 at 04:02 AM in Blueprint Scripting

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Brick334
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avatar image Brick334 May 19 '15 at 11:29 PM

@PixelOmen

See...I tried using that and it sorta just confused me. Or more like it would not let me plug in my skeletal mesh. I don't mind taking on the basic grunt work though, its all more data to learn.

I'm going to look into what you said however and give it a try. Thank you very much for your reply. If it turns out to be what I'm looking for I'll mark you as answer and follow through how.

avatar image Brick334 May 20 '15 at 09:51 AM

So...I'm now at the event graph and I got nothing.

I have an input axis and I've set up the mesh and stuff but I got nothing. Any help or anything I should post up in order to make it easier to help me would be great. ^_^

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