Widget with dynamic material instances

Hello,

I created a widget logic that creates a few Dynamic Material Instances and stores them in an array.

How should I proceed to draw these on screen ?

If it makes any difference, I’d like to turn these into buttons or something that can be interacted later on :slight_smile:

I’m interested either in BP or C++ solutions, thought the entire logic to create the materials are in blueprint right now.

Thanks in advance!