[BUG 4.8p2] Localization Dashboard doesn't work
in p2 I used Localization Dashboard, and I have two problems with it.
irst thingy is wrong path for commandlet. When I tried launch gather, compile or just count words. It showed this:
hat can be resolved with symbolic links, but it's little annoying for beginners, they will in future just repeatly ask how to solve that.
econd problem is with generating INIs. When I fixed the first problem there was problem with running commandlet itself. Here is a screen of error:
resolve that with editing INI files and setted right ExcludePaths (generating first key without ./ or */), but now i have to run commandlets manually, because Localization dashboard generates new config when I click on Gather or Compile. So, whole feature is used for first generating INIs and nothing more.
n p1 it was working, but you have to set ExcludePaths on "./Content/Localitazion/*".
I hope it will be all fixed in future. Have a nice day :)
Reproduced, investigated, and fixed. CL# 2559168 resolves the issues. A project file path with a space in causes issues because it wasn't wrapped in quotation marks - this changelist makes the project file path get passed after being wrapped in quotation marks.
I think the source of this problem was the same, even though you circumvented it with a symbolic link, initially. It says it tried to load a file named as such:
Note how the file name has a quotation mark in it and includes the flag
answered May 20 '15 at 06:08 PM
Thank you so much for testing this new feature in the preview build! We'll be trying hard to get the fixes in for the initial release, but failing that the first hot fix.
answered May 20 '15 at 01:55 PM
I encountered the same problems as you in 4.8 preview 3. My bypass methods are more beginner friendly.
2. Not sure is it correct way, but I unchecked all Target Dependencies.
or you can just delete default target and create new one, also if you don't have any code in project, only blueprints uncheck 'Gather from Text Files' this also makes errors.
UE also crashes when culture isn't selected.
After this Localization Dashboard seems to work fine.
I also look forward to see it working without any problems.
answered May 20 '15 at 01:47 PM
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