Why is collision with my mesh changing the player's view?

Hi

I have an physics object saved as a blueprint that can be spawned in certain places . When I jump on the object it will sometimes change the players view . I am not sure what is causing it only happens in certain places . I tried adding a blocking volume to the object which seemed to help without completely eradicating the problem .It is also worth noting that it did not happen when we where using Rocket.

A video of the problem can be found here.

https://www…com/watch?v=O3kv_IXSBLI&feature=youtu.be

Any idea what is causing this problem or if there is a way to fix it?

Hmm it looks like it’s rotating 180 and you don’t have anything like that hooked up to on begin overlap I’ll assume. Are you doing any sort of reparenting when you collide with the blocks? Are you able to reproduce it easily with any of the sample projects?

Cheers,
(Epic Games)

Hi ,

We haven’t heard from you on this issue in quite some time. I am marking 's answer as accepted for tracking purposes, if you are still experiencing this issue please reply with the information requested for further assistance. Thank you.

I added a constraint to the actor to stop it from rotating and this fixed the issue .