Is it possible to create dynamic AI path "on fly"?

Hello.

How to dynamically create AI path between two objects?

For example, one AI character must go to the another AI character.

Is it possible to make AI path with logic “goto in front of the object”, “goto in backside of the object” and etc? How to programm this AI logic - with blueprint or with C++?

Something like AI Sequence - CRYENGINE 3 Manual - Documentation


Can you provide examples for blueprint and for C++?

Yes, it’s possible: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/index.html