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World Composition - Notification when everything is loaded


I am trying to set up my loading screen and I am rolling out my own solution since I need a dynamic and interactive loading screen. For this purpose, my original intention was to start the player off far to the side of the actual world, overlay a HUD, then when the game starts (This is the only loading screen in the game) I'd just teleport the player to one of the predefined spawn points.

Now, teleporting there I need to lock the player mid-air until everything is streamed in and I'd like to know if there's a way to figure this out.

Best regards, Damir H.

Product Version: UE 4.7
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asked May 19 '15 at 01:37 PM in C++ Programming

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avatar image Haoris May 31 '18 at 02:37 PM

This works with classic level streaming but NOT world composition right?

avatar image DamirH May 31 '18 at 04:45 PM

If you're referring to my comment below then no, it works with both.

avatar image Haoris Jun 01 '18 at 02:55 PM

I was referring to the "Flush Level Streaming". It looks like it has no effect on sublevels streaming in world composition

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You just need to 'flush' level streaming once your player is in place. Look at this thread, it should help https://answers.unrealengine.com/questions/205967/how-would-i-get-the-closest-world-composition-leve.html

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answered May 22 '15 at 09:54 AM

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avatar image DamirH May 22 '15 at 10:46 AM

Hey, thanks for the info that is a very useful method! I have however since found a way to do this without blocking the game thread as I needed an animated and interactive loading screen. My spawn point actor takes a list of level names (immediate surrounding). Once I teleport that actor querries those streaming levels every .5s until they're all loaded then informs the game to continue.

avatar image TigerFish89 May 16 '19 at 06:41 AM

What meaning of 5s? you mean wait 5 sceond?

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