World Composition - Notification when everything is loaded
I am trying to set up my loading screen and I am rolling out my own solution since I need a dynamic and interactive loading screen. For this purpose, my original intention was to start the player off far to the side of the actual world, overlay a HUD, then when the game starts (This is the only loading screen in the game) I'd just teleport the player to one of the predefined spawn points.
Now, teleporting there I need to lock the player mid-air until everything is streamed in and I'd like to know if there's a way to figure this out.
Best regards, Damir H.
asked May 19 '15 at 01:37 PM in C++ Programming
You just need to 'flush' level streaming once your player is in place. Look at this thread, it should help https://answers.unrealengine.com/questions/205967/how-would-i-get-the-closest-world-composition-leve.html
answered May 22 '15 at 09:54 AM
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