Random bright light at location (0,0,0)
After last lighting build a very bright light appeared at the world location (0,0,0). I have no idea what is causing this, because there is no Actor at this location. I also tried to build only the sublevel in which it occured and didn't change anything. Deleting the Intermediate and Saved folders in the Project and builded agian, no change.
I tried migrating the level into an empty project, which fixed the issue. But I don't have the time to migrate everything into a new project and test everything again, because tomorrow is the last day I am able to build befor I need to hand in my work.
asked May 19 '15 at 02:06 PM in Using UE4
You mention that you're using levels, is this to build lighting separately? If you have anything in the base level (the persistent level), such as a light, this will be baked and included with the sub level. If you have anything in the persistent it may be worth while to move it to a sub-level and just use the persistent as a foundation rather than something that holds the other levels.
Since you mention you tried this in a another project, you don't necessarily need to migrate everything. You could just select everythign in your level > File > Export all > Choose File Type "Unreal Text (.t3d)".
Then create a new level and then go to File > Import > Select the Unreal Text file you just created.
This will place all the objects in the level where they were before. This may help in seeing if you still get the issue with the light.
Let me know,
answered May 19 '15 at 04:27 PM
Tim Hobson ♦♦ STAFF
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