Trouble configuring game settings
I have been struggling the past couple of days to try and get my game to recognise my GameUserSettings.ini file, no matter what I do it just doesnt work.
I have a production packaged project. (Does not generate a ProjectName\Saved\Config folder)
I have edited my... C:\Users\user_000\Documents\Unreal Projects\EpicTutorial1\Saved\Config\Windows\GameUserSettings.ini file
But this file does not carry over to my shipping packaging output, and doesnt configure anything in my resulting game.
seems to work for the editor(sort of? doesnt seem to set resolution or graphics settings at all, but recognises fullscreen?)
In anyway this is extremely frustrating, have tried so many things to get a simple configuration to take hold and nothing.
I am optimising this for VR as I am using stereo on, but anything in fullscreen 1080p is unplayable. I need to set the graphics quality to 0 or 1 likely, but cant seem to do it! Thanks
My reference for the following tests is the "Quick Settings" menu described by the blog post on How to Improve Frame Rate Through Video Settings. This menu we provide 7 group settings that does affect rendering inside the Editor (but not in a Launched/Packaged Game):
Here is the result I want to get:
Theoretically, a game could use the 7 corresponding commands described int the Scalability Reference, but they are currently not (all) working.
I've tested them with the console, and in fact only individual settings are known to the console; group commands are not recognized and do not work. Here is the list of the 7 commands;
Only the 3 first are known and working in the console; they are in fact individual settings, whereas the 4 others are groups of multiple individuals settings (defined in the config file BaseScalabitity.ini).
But thanks to @amiserablerobot I've found the corresponding 7 working commands;
And thanks to @Jacky, here is how I configure the all settings to their minimum:
To test it, just set all settings to anything above "Low", than "Play" the Level, and then check in the menu that all settings has been set to "Low" like in the first image.
Edit: posted here as a "documentation bug report" Scalability Reference does not apply to standalone Game
In the file named "%LOCALAPPDATA%/[APP-NAME]/Saved/Config/WindowsNoEditor/GameUserSettings.ini" add a section similar to:
Tested with UE4.5.1 on a shipping build.
answered Oct 29 '14 at 04:22 PM
There are console commands in that documentation for every setting. You can use and execute them in Blueprint, which makes them work in game as well. Just tried Screen Percentage command in a level blueprint and it works.
answered Apr 01 '14 at 06:33 PM
thanks, that might do it! just altering a few settings like antialiasing and motion blur seem to help significantly with performance, ill use this until theres some better method
answered Apr 01 '14 at 07:12 PM
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