Is it possible to input midi signal?
If you want to look around in the code there is an experimental plugin called LiveEditor that takes in midi input and allows editing properties of actors via the blueprint system. I want to emphasize that it is extremely experimental, however, if you wanted to look at how midi input can be pulled in to the engine and think about how to expose that through the input system that would be a starting point to look at.
answered Apr 01 '14 at 06:44 PM
Marc Audy STAFF
Same here, back in May 2014 I had an idea for my SolReSol Project which would make it the first app to receive MIDI input and translate it into colours and words.
Unfortunately, UE4 didn't support MIDI (and it still doesn't, which is a shame) so I decided to look for a workaround, such as using Glovepie and other kinds of interface that can convert between different input methods. Sadly, Glovepie didn't help because it wasn't picking up my MIDI input (although it should have!).
It would be ideal if somebody could write a C++ (or even better Blueprint nodes) MIDI plugin for UE4, I would even buy that on Marketplace.
Anyway, after a long search I found the program that translates MIDI into keystrokes:
It's nice as a temporary solution and I will have to force on the users of my musical program since there is no other way for me to implement MIDI right now.
Hope it helps.
answered Jan 04 '15 at 10:43 PM
You might be able to use Max/MSP with OSC to send a MIDI input to Unreal. I've seen these used to do procedural audio stuff, although it's not quite the same so may be a long shot. I'm hoping to build some MIDI related tools for UE4 in the future, though I'm currently more pre-occupied with finding ways of streaming MIDI data out of Unreal and re-routing to a DAW.
answered Oct 04 '15 at 05:55 PM
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