CustomMeshComponent doesn't render

Hi,

I’m trying to make this example work. Everything is working except the fact that it doesn’t render… When I add it to my scene, if I hit play, the camera collides with the mesh, but I don’t see it. I’m really new to unreal engine (never used game engine before) and I’m absolutely not sure how CustomMeshComponent works.

I put a breakpoint at the beginning of FGeneratedMeshSceneProxy::DrawDynamicElements and notice that it’s never called. Maybe some of you know why it does that ?

Thank you!