Can't delete empty folder - fixredirects does nothing...
not quite sure if this is a bug, I'm probably doing something wrong. I have a folder with two sub-folders that are empty. I tried deleting them but when I re-open my project, it pops up back and proves it has not been deleted permanently. I tried right-clicking the folders and clicking on "Fix up redirectors in folder". I tried that on each folder and still won't delete them after I have re-opened my project.
Before this started happening, I move some stuff around to get myself more organized. I also tried using the content browser filter "Show redirectors", It doesn't show me any redirectors....
asked May 19 '15 at 06:19 PM in Using UE4
Hmm...maybe you can go to your Project Folder? Mine is located in "My Documents" ---> "Unreal Projects". Then open the folder with the project name where you have the problem, go to the "Content" folder and delete the folder that keeps reappearing, if it is there. ^_^
I hope this helps!
answered May 19 '15 at 06:37 PM
I think this issue is related to unreal leaving files on the folder which seems to still reference content currently in use. Unreal seems to think its deleted these files, but its left in the file system.
I find that if I delete the entire folder manually via explorer then on some rare occasions I get content referencing errors on Unreal. I experienced these issues when cleaning up assets and moving folders.
I would recommended this:
This way I don't get any potential referencing errors.
I think the problem might be that Unreal seems to delete these files in the content browser but not from the file system due to it thinking that these files are being used?? not 100%.
Why is this still an issue? Whats going on in Unreal Comany?
answered Nov 19 '16 at 05:54 PM
It is indeed superannoying to cleanup empty folders due to redirectors being present.. when deleting an empty folder it shows as being deleted in the editor, but on your next startup the folder will be back.
answered Nov 19 '16 at 06:00 PM
This is still an issue, and it's so frustrating.
answered Jan 30 '18 at 02:31 PM
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