Oculus crash with UE 4.8 preview 3

I’m getting this crash when I click on the VR preview button, Im using a DK1 and runtime 0.6.0, Windows 7 sp1 :

MachineId:
EpicAccountId:

Unknown exception - code 00000001
(first/second chance not available)

"Assertion failed:
ViewFamily.RenderTarget->GetRenderTargetTexture()
[File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Plugins\Runtime\OculusRift\Source\OculusRift\

KERNELBASE
UE4Editor_Core!FOutputDeviceWindowsError::Serialize()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:360]
UE4Editor_OculusRift
UE4Editor_Renderer!RenderViewFamily_RenderThread()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\renderer\private\scenerendering.cpp:1328]
UE4Editor_Renderer!TGraphTask<FRendererModule::BeginRenderingViewFamily'::17’::EURCMacro_FDrawSceneCommand>::ExecuteTask()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\async\taskgraphinterfaces.h:753]
UE4Editor_Core!FTaskThread::ProcessTasks()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\async\taskgraph.cpp:430]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\async\taskgraph.cpp:273]
UE4Editor_RenderCore!RenderingThreadMain()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\rendercore\private\renderingthread.cpp:279]
UE4Editor_RenderCore!FRenderingThread::Run()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\rendercore\private\renderingthread.cpp:380]
UE4Editor_Core!FRunnableThreadWin::Run()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32 ntdll

Hello ,

I was able to reproduce this issue on our end. I have written up a a report ( UE-15883) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your information and time.

Make it a great day

Any update on this? I’m getting this with 4.8.2

I noticed it’s referencing the D: drive but i don’t have a D: drive, i use to but i did a reformat since it was removed.

Hello CharlestonS,

I went ahead and double checked on this issue for you. I found that this issue has been resolved internally and that the solution will be available in a later release of the engine.

Make it a great day