Isn’t a “And bool” blueprint node a viable option here?
Drag out a second wire from the other com on Event hit, then connect it to second component tag and then use both tags output in a and bool node.
Isn’t a “And bool” blueprint node a viable option here?
Drag out a second wire from the other com on Event hit, then connect it to second component tag and then use both tags output in a and bool node.
In my project when a enemy is hit by the player’s shot/spell it will create a explosion only if both tags exist on the enemy.
Problem is how would I tag the enemy then check for two tags(GunHit,SpellHit)
also new to UE4
For now only doing this with one tag