How to tag an enemy when hit by line trace

Isn’t a “And bool” blueprint node a viable option here?

Drag out a second wire from the other com on Event hit, then connect it to second component tag and then use both tags output in a and bool node.

In my project when a enemy is hit by the player’s shot/spell it will create a explosion only if both tags exist on the enemy.

Problem is how would I tag the enemy then check for two tags(GunHit,SpellHit)
also new to UE4

For now only doing this with one tag