How to playback animation on c++ or Bp?

Hi all,

Reading the documentation a found that : “Playback of Animation Sequences can be performed through code, but is generally handled within an instance of an Animation Blueprint applied to a SkeletalMeshComponent”

Im a blueprint guy who wants to add just this feature to one of the blueprints im creating… so i think i need to code this but i dont find any tutorial on how to do this!!

Thanks for you help.

Plz i need help!!! No one?

Well then, obviously you need to find docs about Animation Blueprint

Once you create that you attach it to mesh component or mesh it self and then you can operate it with you actor blueprint.