Why Destructible Meshe Explodes when my character collides?

Greetings fellas!
I wasted all my afternoon trying to adjust my destructible mesh, and still I haven’t achieved my desired result =(
I watched the tutorial “destructible mesh”

[destructible mesh
I did everything this tutorial said, and also have searched on dozens of topics and thereads, but still the same.

All I want is to explode my destructible mesh when I hit it with my sword. (It is happening, but I want to set up my puppet to explode after 4 or 5 hits).
However, everytime when I collide my chracter with the puppet, it also explodes.
I don’t want to simply touch and make it to explode.
Maybe I could create a blue print for the puppet and set a life for him, or what shpuld I do?

What is wrong? I will show my blue print and all the stuff
Hope someone could enlighter me =]

another thing I did

Hi

I have done something simalar with a Turret Game, What I did, was I made my turret BP, when my Turret dies, I destroyed the turret, replaced with DM and added radial damage.

See here

[My Turret

No, the reason is it is not a destructible mesh until I say it is, it is just a normal mesh, and when I choose it to explode I convert it to a DM and apply damage.

Mb you need to increase puppet’s damage threshold to 4-5?

does your turrent explodes when you touch it?

I also tryed to increase the threshold and still the same… the puppet explodes with only 1 hit and worse, the puppet explodes even when I touch it =(

And why the hell my DM mesh is exploding when I touch it? I Looked up everywhere and didnt find any situation like mine.

Because DM break when you touch them, just the way it is.

What you might be able to do, is put a collision box around them that blocks PAWN, but if you get 100s of DM in a level, it will start to chew FPS

Just upload a quick example about Static Mesh to DM.

very interesting! I will try to do it, and thank you so much for the answer!

Hello again, I did what you suggested, and now the mesh becomes indestructible. I can touch it and nothing happens… No matter how many times I try to hit, it do not explodes =(

Hi , then do what I do, Have as Static Mesh, then change to DM when you want to kill it, like my video above.

You really did it?

I was thinking to do the same… was thinking to create a simple system of life to my puppet, then, when the life becomes <= 0 I could destroy the actor and spawn a DM that would instantaniously explode… good idea

Here is what i did

Ohh thank you so much! you have spared me a lot of work! WIll to try and test :smiley:

Well guys, It was my fault! I did some primary errors: first instead the blueprint, I dragged the puppet into the viewport. And there was some checkboxes that should be unmarked. Now it is almost done. The puppet is being destroyed after 4 or 5 hits. Although the collision is still strange and not precise.