Is there a quicker way to temporarily disable transition rules in the anim graph?

Hello, I’m learning how to work with the Animation Blueprints, and I need a lot of trial and error to make the AnimGraph behave the way I want.

I wonder if it would be possible to make the transition icon behave like a reroute node, in the way you are able to edit the connections and move them around.

I would like to be able to temporarily disable some transition rules while testing other ideas.

There are a few ways I’m doing it now.

  1. Duplicate, but it’s no good, because it moves the icon to the Entry node, and I can’t reconnect it, without having to make the connection on the animation nodes, going in to the duplicated transition, copying the contents, opening the new transition, pasting and plugging it back in.

  2. Another way is to copy the animation nodes along with the transition nodes between them, and move them to the side as something I can copy and paste from later. This is better, because they don’t move far from where I need them.

  3. Add a variable that will never be true, to make the transition fail, and rewire when I need it back on.

Thanks

I think Option 3 you have might be be the best solution. However I’d recommend using a Switch On Int node, as you can sort of turn whatever ‘active’ part on from one node rather than searching for a bunch of Bool nodes.

Also be sure to check out functions. They’re usable in reusing Transition logic and then modifying it some more.