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how to use Tegra Android Development Pack (4.0r1) and run with OpenGLES31 on Shield Tablet(TegraK1)

Hi I've installed TADP(4.0r1) to run with OpenGLES31 on ShiledTablet(TegraK1),

watching this mov(https://www.youtube.com/watch?v=hTfBLEKyrMw)

Ive tried in this order.


-DL UE4 source code.

-Excecuted SetUp.bat, GenerateProjectFiles.bat

-Opened UE4.sln with VS2013 Express

-Build "Development-Editor" "Win64"

-Changed Config/BaseEngine.ini ES2=false, ES31=true.

-Build "Development" "Win64"

-Build "Development" "Android"

-run Engine/Binaries/UE4Editor

-packaging "Android(DXT)" (cant find "Android ES31+AEP" at Android List) and get XXX-armv7-es31.apk files.

-run the apk and get the error GlobalShader.cpp (line:391) "GlobalShaderCache-GL


I have some questions.

-1. Do I have to use Nsight Tegra Visual Studio Edition and VS2013 Proffesional?

-2. At Solution Platform , I cant select "Tegra-Android"(Just only "Android"). is it correct?

-3. In my Editor, I cant find "Android ES31+AEP" at packaging list. Ive failed building Editor?

(but, Project Config - Platform-Android - Build - "Support OpenGL ES31 + AEP" is Checked(also ES2 is unchecked)).

-4. when installing TADP, I have to check android-19 (without Android-21), right?

Thread: Updating to new versions of TADP

https://forums.unrealengine.com/show...highlight=TADP

-5. >GlobalShader.cpp (line:391) "GlobalShaderCache-GLSL_310_ES_EXT.bin is missing" I cant find this bin file. How to make this file?

Product Version: UE 4.7
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asked May 20 '15 at 06:23 AM in Using UE4

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takusoe
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1 - Using TADP to get the SDK/NDK/debugger is recommended, and will include the Nsight. You don't need it if you aren't debugging in Visual Studio tho.

2 - Android is what you would see in the drop down when selecting platform.

3 - We've removed ES31+AEP as a target, as that was implying DXT texture format. The new way is just that check box, which can work with any texture format.

4 - The version of TADP that we include with UE4 has the right stuff already selected. You need 19, but 21 shouldn't hurt to have as well.

5 - That is generated during cooking if the check box is fixed. Can you post a log of your packaging?

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answered May 20 '15 at 01:08 PM

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joshbadams STAFF
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avatar image takusoe May 20 '15 at 02:18 PM

Josh, thanks for your comment! Its very helpful!

3- Ive retried building and restarted Editor, and now I could select "ES31+AEP" as a target of Android Package.

5- Thanks, now I fixed this error ( I retried building Development-Editor and Debug-Editor : Win64).

By the way, in 4.8(or 4.8.1?), ES31 is driven solely by check-box without building source code?

avatar image joshbadams STAFF May 20 '15 at 02:29 PM
  1. still needs to build for ES31, but everything is driven by the check box.

avatar image takusoe May 28 '15 at 05:30 AM

thanks Josh, I wish it becomes simple more as building source takes time. 

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