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How to call Custom Event in Level Blueprint from External Blueprint

So I am trying to do something that is not as easy as everything else apparently. -.-. I am trying to get the Access a custom event placed in the level blueprint from a button click on my HUD. It works for any other blueprint except for the level blueprint. I cant use cast to (level) either -.-. It is really grinding my gears and I do need help so if someone knows how to fix this please let me know. Thank you!

Product Version: UE 4.7
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asked May 20 '15 at 08:28 AM in Blueprint Scripting

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avatar image kostor May 20 '15 at 06:52 PM

You tried using blueprint interface?

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Hi Takanuva1,

You could try binding your custom event to OnClicked for your specific widget, as I am doing in the picture below

alt text

The Add to Viewport isn't necessary if you've already made it appear somewhere else, but it was there just for testing.

Hope this helps!

Matthew Clark

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answered May 20 '15 at 07:39 PM

avatar image Matthew J May 26 '15 at 02:32 PM

Hi Takanuva1,

Did the answer above assist you or have you found the solution to your issue? In the meantime, I'll be marking this issue as resolved. Please feel free to comment if you require more assistance and the question will reopen.

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