Problem ignoring collision

Hi,

I’m having trouble setting collision for a projectile class in my game.
I want the bullet to overlap with everything except the player class (My_Character), so i check if the overlapping class is player.
But it still colliding. other than comparig the class of the hit object to the player i checked tags and tried a seperate collision channel for my character but nothing has worked so far.

am i missing something here?