Hi!
When we build our project for iOS using the ProjectLauncher, it takes a very long time if the cooker’s PVRTC compression quality is set to 4. This is understandable and accepted when building the first time, as all textures have to be processed, but we’d like to find a way to share the processed assets between developers, so that every single one of us doesn’t have to go through the process every time new assets are added to the project.
We’ve found that the processed assets seem to be saved to Saved/Cooked/IOS/, but copying those files over to another developer’s project directory doesn’t seem to shorten the build time, and instead the whole cooking process starts from scratch again.
Are we missing something? Is there a way to save the processed iOS textures so that we can move them to another PC and avoid re-processing them when building there?
This would really be a life-saver, as our builds can take up to 16 hours now, depending on the PC they’re being run on.