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Multi touch for mobile side scroller (automatic fire+run)

Hello, I have character with Interface Widget Blueprint for touch control. So I have run,jump and fire.

Problem is: I got automatic fire on pressed "fire button", if I stay and pressed only "fire" button it is work ok, but if I got ANY second touch to screen it is not work. He start to run and automatic fire will break. If I run and pressed Fire, I got one projectile only...

Actually I don't unrearstand why it's hapen, and where I can get a answer for it.

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Product Version: UE 4.7
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asked May 20 '15 at 01:37 PM in Blueprint Scripting

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sugunwar
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Here's some help on your issue. You can't press two UMG buttons at the same time. Moreover, using the move pad and a UMG button is also kinda hard.

https://answers.unrealengine.com/questions/224088/touch-input-causes-movement-stuttering.html

A possible solution here:

https://answers.unrealengine.com/questions/217600/umg-allow-multiple-button-presses-at-the-same-time.html

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answered Jul 03 '15 at 07:21 AM

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Swiftle
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