How do I use/create custom pickup blueprints?
In kismet it was so incredibly easy to make simple gameplay logic using the various comparison nodes etc., but this seems more difficult to do using blueprint. Let`s say I have a door in my scene, that can only be opened if I collected three different pickups around the level. How would I set this up using blueprint? Is there an easy way to "store" the pickup items I collect and then compare them with a ruleset of some kind or is this where I need to boot up Visual Studio and dive into C++?
All the best,
When/if you find what you are looking for, please post it back up here. I also am very interested to the answer to this problem. :D
answered Apr 01 '14 at 08:14 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here