Kinect Lib linking problems
Hi guys ! I'm Trying to link the kinectv2 library ad i started with copy the library in the third part software floder of the engine. So now i have menaged to have this floder structure: C:\Program Files\Epic Games\4.7\Engine\Source\ThirdParty\Windows\Kinect
And here the KinectV2.build.cs:
Also in the project builder i have put :
PS: i put the follow line in the VC++:
C:\Program Files\Epic Games\4.7\Engine\Source\ThirdParty\Windows\Kinect;$(IncludePath)
C:\Program Files\Epic Games\4.7\Engine\Source\ThirdParty\Windows\Kinect\Libraries\x64;C:\Program Files\Epic Games\4.7\Engine\Source\ThirdParty\Windows\Kinect\Libraries\x86;$(LibraryPath)
Ok i have found why i can't find the include! the include was put under thirdParty so: #include "ThirdParty\Windows\Kinect\Includes\Kinect.h"
answered May 20 '15 at 02:17 PM
I have a same question, could you help me??QAQ
I want to make Kinect 2.0 SDK in unreal engine 4.10.1,and I create a third party library plugin, but I don't know Kinect 2 SDK should stay where...
answered Jan 27 '16 at 11:30 AM
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