Radial Damage/Destruction in Multiplayer
Hello I have some issue with radial damage. Player spawns the beam emitter. At the impact point (end of beam emitter) I apply the radial damage to destroy the destructible mesh. Spawning the beam emitter works both on server and client. The same with the radial damage but the destruction can only be seen on the server and not on the client. On the client destructible mesh is intact but when moving the client player it can collide with the fractured pieces lying on the floor but they cant be seen by the client(server sees it and see that client player is colliding with the pieces). What possibly is wrong with that? Any damage is always done on the server side right? Is there a way to propagate it to the clients?
asked May 20 '15 at 02:20 PM in Blueprint Scripting
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