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Shadow is missing in iOs device !


I have created StaticMeshComponent with cast shadow and it's working fine in Editor and mac build, but shadow is missing when I launch into my iPad mini 2. Do I need to enable any settings before Launch into my device ?

Any ideas regarding this issue, thanks in advance.

Product Version: UE 4.7
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asked May 20 '15 at 03:21 PM in Rendering

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Hi Manmu,

  • What type of lighting are you using for your scene/game? Static/Stationary/Movable?

  • Is the light a Directional/Point/Spot light?

With mobile there are limitations when it comes to lighting. With static lighting you'll need to make sure that you've built the scene to get the baked shadows working properly. This will not allow any shadow support for movable/skeletal meshes though.

If you're using Stationary or Movable lighting this is only supported for a single Directional Light source and is not yet supported for point/spot lights.

Also, if you can, post a screen shot of what you're seeing in the editor vs the device. This can also help. :)

Thank you!


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answered May 21 '15 at 01:15 PM

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Tim Hobson ♦♦ STAFF
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avatar image Manmu May 22 '15 at 09:09 AM

Hi Tim,

Thanks a lot for your valuable answer. I have used Stationary Directional light in game, but find the cause because of movable meshes. Now I've changed my meshes to static and it's works fine.

Thank you again, Manmu

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