x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions about HTML5, 32-bit browsers, and so on.

Hi! We want to create an HTML5 browser game with Unreal Engine 4, with a first person view, an interactive area and with very good and realistic graphics.

Some questions:

1) Could this project run successfully on a 32-bit browser? Because i see that 32-bit browsers are not well supported (Chrome doesn't work?).

2) In general, could run on any browser (because of the heavy graphics)?

3) Could work on mobile? (through browser)

4) Are some improvement planned to HTML5 exports in the next realeases? And if so, when you plan to release this fixes?

Thank you very much!

Product Version: UE 4.7
Tags:
more ▼

asked May 20 '15 at 03:25 PM in Packaging & Deployment

avatar image

Zaibakk
1 1 1 2

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Hey Zaibakk,

If you create a graphic intensive game for HTML5 it's going to take a while for people to load up on their computers. The reason being is because it's being downloaded by their service provider each time they go to your website. 32-bit browsers, just like systems have a limited amount of memory. If you're trying to make an intensive game, you may want to focus more on a 64-bit browser, or even a platform game (such as Windows or Android/iOS).

Please also keep in mind that not all browsers support HTML5 and they don't all support HTML5 at the same level. Currently, Google Chrome is having some issues with HTML5, and I've seen some issues with FireFox as well. However, FireFox Nightly seems to run HTML5 projects without any trouble. However, if it's a large content game, it takes a while to load.

If you wish to know whether or not a game will run on a browser on a cellphone, you'll need to look at the cellphone operating system and see what is supported.

The Unreal Engine is always making improvements and corrections to any bugs found within the engine. I know that a few HTML5 related issues are being fixed during 4.8 and will continue to be added to. What I would suggest is for you to read over our forums to gather additional information. Especially take a look at our section where our release notes are listed.

Have a great day! :)

more ▼

answered May 21 '15 at 06:28 PM

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question