Questions about HTML5, 32-bit browsers, and so on.
Hi! We want to create an HTML5 browser game with Unreal Engine 4, with a first person view, an interactive area and with very good and realistic graphics.
1) Could this project run successfully on a 32-bit browser? Because i see that 32-bit browsers are not well supported (Chrome doesn't work?).
2) In general, could run on any browser (because of the heavy graphics)?
3) Could work on mobile? (through browser)
4) Are some improvement planned to HTML5 exports in the next realeases? And if so, when you plan to release this fixes?
Thank you very much!
asked May 20 '15 at 03:25 PM in Packaging & Deployment
If you create a graphic intensive game for HTML5 it's going to take a while for people to load up on their computers. The reason being is because it's being downloaded by their service provider each time they go to your website. 32-bit browsers, just like systems have a limited amount of memory. If you're trying to make an intensive game, you may want to focus more on a 64-bit browser, or even a platform game (such as Windows or Android/iOS).
Please also keep in mind that not all browsers support HTML5 and they don't all support HTML5 at the same level. Currently, Google Chrome is having some issues with HTML5, and I've seen some issues with FireFox as well. However, FireFox Nightly seems to run HTML5 projects without any trouble. However, if it's a large content game, it takes a while to load.
If you wish to know whether or not a game will run on a browser on a cellphone, you'll need to look at the cellphone operating system and see what is supported.
The Unreal Engine is always making improvements and corrections to any bugs found within the engine. I know that a few HTML5 related issues are being fixed during 4.8 and will continue to be added to. What I would suggest is for you to read over our forums to gather additional information. Especially take a look at our section where our release notes are listed.
Have a great day! :)
answered May 21 '15 at 06:28 PM
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