Why are the keyboard shortcuts in UE4 so arbitrary? For example, R is scale. Not rotate! Shouldn’t R be for Rotate? Instead of E, which could refer to extruding or elongating or something else to do with scale. The same goes for W. What does W have to do with moving objects?
My point being, is there some kind of a purpose (or even a mnemonic) for these naming conventions? Or did UE4 decide to just mess with people coming in from Blender and other traditional 3D software?