Car Rigging?

Hey everyone,

I just watched the UE overview on the car set up and started to mess around with the basic-vehicle project. Suddenly I realized that they had done a little of pre work before the tutorial. The car’s rig/Skeleton was already made ahead of time and ready to be used in UE.

Q1: Does anyone know how to set up this rig (in Maya preferably)??

http://puu.sh/hUBav/16551e461b.jpg

I don’t know how they attached it to each individual wheel :confused:
Also, I have a cute little turret on top of my own vehicle XD and was wondering the best way to attach it to the vehicle while having control of its movement.

Q2: What is the best way to attach//slash rig this vehicle to have control over the turret with mouse movement let say??

http://puu.sh/hUAU7/a76b8a91d5.jpg

Good thing is, that the physics asset is detecting everything OK. :slight_smile:

Thank You guys ahead of time…. Great Community = Great Work
And if you haven’t played GearUp go for it now Free-To-Play!! that’s my inspiration for this project.

This shows you how to make the car. DO NOT rig the car ok, do NOT rig it! I cannot stress this enough, do not add any bones to the car. When you make your car model with 4 separate wheels you then have to parent all 4 wheels to the car.

This video shows how to properly export the car from Unreal. MAKE SURE TO DO EVERYTHING HE SAYS besides add the bones( do not rig ).

Finally, Blueprint Creating a Tank | Live Training | Unreal Engine - YouTube
I suggest u making ur turrent separate from your vehicle. Then follow the way he controls the turret on the tank.

DO NOT!!! RIG. Unreal 4 knows exactly what to do with a car blueprint, the rig will only give you trouble. As long as the wheels rotate around their center origin u should be fine.
Ur welcome.

In that tutorial(building a derivable tank) He just tweaks into material editor and makes it to rotate in such a way that creates an illusion of rotating tracks but I wanna know how to make the real rear wheel rotate in particular axis and also left right movement of the front wheels for turning effect of a car, I followed a tutorial by unreal tek but it seems to be out of date as some stuff in angular motor etc. is now changed so I wanna know if there is any other updated tutorial or if u can explain how to achieve that please help me out.

Follow everything the guy does in the first link EXCEPT for rigging. Do not add bones to your car rig and just parent all 4 wheels to the main car base. I only gave you tank tutorial for the little turret that you want for the top of your vehicle.

For the turret it depends on exactly what you want. If you just want it to rotate around the yaw and not have the barrel rotate up and down make it one object and have it’s axis be at the center of the main turret, or parent it to a random arrow or something that is itself parented to the tank in your actor and just rotate the arrow if it’s axis is off and you don’t want to bother reimporting it. If you want the barrel to rotate as well make it a separate component of the scene parented to the turret.

For some purposes this will be good enough for what you want then.

Another option for more detailed/accurate aiming is to have the camera perform a line trace out some thousands of units or whatever and whatever it hits you mark that location as target location (or if it doesn’t hit just use the end location for the line trace), and then use find rotation node to get the rotation you want to lerp your turret to so it will point towards whatever the camera looks at, rather than just orienting to the same direction.

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I’m asking something else, I’m asking how to make the RWD car where Rear wheel spins making the car movie forward in unreal engine. I used physic constrain and tried to achieve this following an outdated tutorial of unreal tek but didn’t succeed. So help me out. I wanna make the wheels of the car rotate as the car move forward that’s it.

I’m asking something else, I’m asking how to make the RWD car where Rear wheel spins making the car movie forward in unreal engine. I used physic constrain and tried to achieve this following an outdated tutorial of unreal tek but didn’t succeed. So help me out. I wanna make the wheels of the car rotate as the car move forward that’s it.

Follow the first link like i said. IT SHOWS U how to make a car and u can decide which wheels rotate boy! Stop being lazy

you still did not understand my question and let it e I figured it out myself, Don’t call me a lazy person you have no Idea how much effort I put. Asking about something when u don’t understand something isn’t a lazy thing Boy!! What is IMP is how much effort you put to solve it.

Well… if you had provided more insight on what you needed help with that would have much things much easier. Up until this point I thought I had known what your question was but since you did such a poor job of clarifying it all it lead to was more confusion.

Thank you for the tip, I was trying to make all these bones and I did not even need them. all I had to do is parent, so easy!