Class duplicate's "visibility" inverted at run time

I’ve created a class that has a light as a component. Through BP I’ve successfully setup a volume toggle situation. When you enter the volume text is supposed to appear, and when you leave it’s supposed to toggle again - turning the text not visible. This works on the class, but when I duplicate the class off to the side, the visibility is inverted. These seems to go against class functionality. By editing the “visibilty” attribute in the class light it will always invert the other copy of the class in the scene.