Hi, I’m fairly new to UE so help would be appreciated. I have a AI character who will chase me around as well as walk idle with a wonder task. I have it set up so a behaviour tree will run allowing this to happen. Currently when the characters health reaches zero it will ragdoll, but i want to make it so that after a few seconds it will despawn and I do not know how to do this as using the destroy function gives me a number of errors.
Thanks
-Dan